![]() The game plays a huge role in overcoming challenges and isolation, and its taught me. As times change, so did I, and when Im in nature, I see beauty everywhere around me. I used to see when I walked in the woods boring old trees, ugly stones. The stuff I said up there is the full answer to this question, but, in short: "No, there aren't really multiple endings. This game not only inspired me to get outdoors more, but it changed my ways of viewing everyday life. So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesn't seem to resolve in multiple different endings. ![]() Beyond that, we've tried to infuse the world with enough space and points of interest for it to be convincing and to stand up to player exploration and curiosity. You can then overhear her side of the conversation shes having: Heyo. She tells you to hold on, but conspicuously leaves your frequency open. You aren't going to be unlocking a bunch of endings or finding crafting components or doing "side quests." (All those things are great, but not what this particular game is about.) The world and game are built to support a particular story, which we did our best to tell, and to facilitate two fully-realized characters, which we did our best to outfit with enough player responsiveness to create a meaningful sense of interactivity and realism. In the early parts of Firewatch, Delilah receives a call from someone else. It is a narrative game first and foremost. If people like spending time in the game enough to play it again, I could imagine dedicating more time and energy to poking into all the corners.Īll that said, this isn't The Elder Scrolls or Dragon Age. Generally speaking, I suspect people's first playthroughs will be somewhat non-intentional. I think it would be hard to find "everything" unless you have explored the world pretty thoroughly and know your way around the map. Most of the people I've seen play through the entire game have found different instances of these things. ![]() There are also locations and things to find in the world that are not required by or even related to the main story of the story. That's one of the big things that will differentiate multiple playthroughs. Originally posted by chrisremo:There is far more dialogue in the game than you could ever see in a single playthough, and much of that different dialogue is mutually exclusive, which means if you say one thing rather than another thing, it will affect what happens next, and you can't go back and "change what you said". ![]()
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